Version 1.5.0 of Feline Strike has been released which includes global achievements for the game and adds additional improvements.
The first major addition is global achievements, which in the near future will replace medals within the game. The section that currently displays medal for the player will soon be replaced with a storyline description. Then you can see where you are in the storyline.
Why is this happening? Because these achievements work better with platforms that use game achievements and leaderboards. Now I can integrate these services into the game.
Check out the descriptions and let me know if you have any ideas for more achievements!
Improved Survival Mode
The survival mode has been updated to make it easier. Sort of. Now fewer enemies spawn in each wave. Now it is a little easier to survive more waves.
Updated Education System
By default, when you install a new item type, like a booster or cloak, the game shows you how to use that new module. However, those hints only showed how to use the keyboard or mouse. Now they will show how to do it in the mobile version with mobile-specific instructions.
New Difficulty Levels
Easy, Normal, and Hard seemed too generic. So I changed the names to Normal, Veteran, and Heroic to add a little more originality into the game. (Hat tip to HALO!)
I hope you enjoy the new additions to the game in this version and I will keep you updated for more changes that will be coming very soon!
Feline Strike version 1.4 includes support for the newly released Windows 10 Mobile, as well as some improvements and new features. Although Feline Strike could be downloaded onto Windows 10 phones before this release, it had not been tested and some bugs were present.
New Integrations and Controls
Feline Strike will now administer ads when docking at a station, if you are playing the trial version. But, I have expanded the universe to include a little more storyline in the trial version. I am using AdDuplex, which is an awesome platform to freely market your game by showing ads in your apps.
Also, Feline Strike has been built for the new Windows 10 build, and is running a newer version of MonoGame, the framework that it runs on. The previous version had a problem with input devices, but now that’s fixed. So, I’ve added gamepad and joystick support. The new content manager is also more efficient at compressing assets, so the game size is smaller and the memory usage has been reduced a bit.
Fixes for Mobile Devices
The main error was an incorrect screen size sensing. This caused the UI elements to be out of place and obscured the users view of other controls. This problem only occurred in the mobile version and has been resolved with the new version.
Hope you enjoy the new changes and support, and I’ll see you next time.
Version 1.3.1 is now available on Windows 10, and it includes the new Aran and Chimera stations, which are sure to pique your interest with new markets and special abilities.
The Chimera Black Market
First off, the Chimera system is host to a black market, where you can get almost anything. It will be at a a higher price though, since it is the black market. The system is run by pirates, but they don’t mind you if you just ignore them and go about your business. Although the system has a tech level of eight, you can actually buy items above that level.
The Aran Church Station
The other system in the outer reaches is the Aran station. This station is home to a pastor who also happens to own a special warpgate. You can use it to travel to anywhere in the galaxy. This is especially helpful when you buy a ship at Chimera, because you can still leave the system using this gate.
I hope you like what I have so far, and let me know if there are any other features you would like to see. You can always use the feedback page to get in touch.
Feline Strike is now available for just $2.99 on the Windows Store! I decided to lower the price so that people aren’t scared away by the price. That way, more people can enjoy it!
New Features Available In This Version
Also, I’ve included some much anticipated changes in this update. First of all, you can now buy in-game credits through in-app purchases. You can do this by going to the settings menu while docked at a station. At the moment, you can buy $50,000, $100,000, and $500,000 credits from the store.
Most of the other improvements are minor, like miscellaneous bug fixes. I have done some more work on the Copperhead mining ship though. The ship has additional engines down on the container arms, which were not included in the last version but which are included now.
Right now I’m pretty busy with school, so don’t expect too much too soon. However, I have already started working on the Aran and Chimera systems, which appear as outlaw systems on the outside of the map. This will be available soon.
Hope you guys are enjoying what I’ve got so far, and be prepared for some more cool stuff and add-ons coming to Feline Strike, as soon as I get some time for it!
I’ve just released version 1.2.1 and I have some goodies for you! This update fixes some persistent problems that you have reported and includes some much desired improvements. Specifically, the job board had some problems that have now been resolved.
New Ship Dedicated to Mining
Also added is a new, shiny dedicated mining ship, called the Copperhead. What makes it special is its unique mining yield bonus of 65%, which means you can get a ton of ore from a single asteroid. On top of that, there is a significant bonus to cargo compressors, which is helpful for obvious reasons. It also looks awesome!
This new ship is going to be great for the veteran miner, as its price is a little prohibitive for beginners. Nevertheless, I hope you will enjoy using it as I did making it!
Feline Strike is now available on Windows 10! Click on the image below to download. For a limited time, you can now download Feline Strike for just $1.99, over 60% off! This discount ends on Friday, so buy it now! I hope you enjoy it!
If you run across any problems or have any features to suggest, feel free to send some feedback so I can fix or improve it.
After three years of off and on development, I am now within a week of releasing Feline Strike. The game will become available for download on the Windows Store for both desktop and mobile on Monday the 18th of January.
All of the updates and features that I have written about will be included, and more features will be developed in the next month or so, to be released as soon as possible. I sincerely hope that you will enjoy this game and give me some good ratings in the store!
I know many of you are Android users, and you will not have to wait too long. I am hoping for a mid-March release for Android, supporting version 4.3 and above. Feline Strike is being developed with the MonoGame engine, an open-source implementation of XNA. This means that I will need to start testing the Android version as quickly as possible to stay on schedule. Once both the Windows and Android versions are stable, you can expect for features to be release symmetrically.
Just released is the new version, 0.5.2, for the beta testers. This is the first version to be fully released for the beta testers since the suspension of the project over a year ago, and includes some small improvements over version 0.5.1.
Improved AI allows the enemy ships to boost away when damaged, and make better decisions.
Game now supports GamePads, joystick support is in the works.
Simplified interface code, which means scrolling does not work; drag instead.
Merry Christmas everyone! Hope you all are doing well, as I am. Development on Feline Strike has gone slower than I wanted over the break, but it is still going. I am still confident in my early January deadline for development completion. We shall see.
Anyway, have a Merry Christmas and remember that He is the reason for the season.