Its been a long time since I have posted here, but the reason is that I have been very bust working on other projects as well as making some HUGE changes to Feline Strike. Here is a first look at the new map system that will be coming soon.
Square versus Hexagonal Map
At first, square maps seem to be easer to deal with because it makes the math easy. The only problem is that someone can move a lot faster in the game if they simply move diagonally across the map. Hexagonal maps fix this. The distances are now equal navigating in either direction.
Thanks to Red Blob Game’s tutorial, working the math was not too difficult. Most of it is done for you in the tutorial, and it required little effort to convert the hex system. I didn’t have to change any of the storage information because the only thing that had to be changed was the rendering code.
That’s not the only thing that has changed. I’m also working on improved map animations and a selection system that lets you select a system and see information on that system. I want to also add an autopilot to navigate across multiple systems. Pretty cool, eh? All in good time.
Although I’m still actively working on it, the new map system will be much improved from the last version. I hope you will enjoy the new changes. Happy exploring!
Version 1.5.0 of Feline Strike has been released which includes global achievements for the game and adds additional improvements.
The first major addition is global achievements, which in the near future will replace medals within the game. The section that currently displays medal for the player will soon be replaced with a storyline description. Then you can see where you are in the storyline.
Why is this happening? Because these achievements work better with platforms that use game achievements and leaderboards. Now I can integrate these services into the game.
Check out the descriptions and let me know if you have any ideas for more achievements!
Improved Survival Mode
The survival mode has been updated to make it easier. Sort of. Now fewer enemies spawn in each wave. Now it is a little easier to survive more waves.
Updated Education System
By default, when you install a new item type, like a booster or cloak, the game shows you how to use that new module. However, those hints only showed how to use the keyboard or mouse. Now they will show how to do it in the mobile version with mobile-specific instructions.
New Difficulty Levels
Easy, Normal, and Hard seemed too generic. So I changed the names to Normal, Veteran, and Heroic to add a little more originality into the game. (Hat tip to HALO!)
I hope you enjoy the new additions to the game in this version and I will keep you updated for more changes that will be coming very soon!
I’ve just released version 1.2.1 and I have some goodies for you! This update fixes some persistent problems that you have reported and includes some much desired improvements. Specifically, the job board had some problems that have now been resolved.
New Ship Dedicated to Mining
Also added is a new, shiny dedicated mining ship, called the Copperhead. What makes it special is its unique mining yield bonus of 65%, which means you can get a ton of ore from a single asteroid. On top of that, there is a significant bonus to cargo compressors, which is helpful for obvious reasons. It also looks awesome!
This new ship is going to be great for the veteran miner, as its price is a little prohibitive for beginners. Nevertheless, I hope you will enjoy using it as I did making it!
Now that Feline Strike has been released on Windows 10 desktop and mobile, I am turning my attention to developing the Android version.
Prepping the Android Version
Thanks to the folks at Xamarin, porting to Android will not be enormously painful. For those of you who don’t know Xamarin is a cross-platform development solution that uses C# and the Microsoft .NET framework. This allows app developers like myself to write code only once, and be able to reuse most of it.
In any event, the Android version should be available within the next two months, and I will like launch it side-by-side with the Windows 10 Mobile version.
What Changes Need to Be Made?
The vast majority of work will be to make sure all of the features work properly on the Android platform. Specifically, anything that requires interfacing with the low-level APIs of the OS. This would include gamesaves, music, and especially graphical assets like models and textures.
Another issue to consider is device performance. First off, Feline Strike will only be available on Android version 4.4 and higher, so this will cut out a lot of low-end devices on which performance could be a major problem.
Hope that doesn’t disappoint any of you who have cheaper devices, but I will not be restricting it to any technical requirements, just the OS version. So, I’m giving you the benefit of the doubt so if you want to try, go right ahead!
As you can see, my proposed early December release date did not quite work out as I would have liked, as development is a little behind schedule. I am working as fast as is reasonably possible considering my relatively bust schedule.
What I have planned is a January release on Windows 10 for desktop and tablet, and maybe mobile if I can get it sufficiently tested by then. Then, and only then, will I begin ramping up the Android release. My projected release date is Friday, the 15th of January. This means that all major development must be finished by about the start of the year. This gives me about three weeks to get everything finished, which is something I am ready to do!
Asteroid mining is another one of those ways to earn money, and it turns out to be a pretty good gig. Once you buy the mining laser, all you have to do is scan a nearby asteroid to begin mining. It turns out to be pretty profitable, especially early on in the game.
All of the asteroids yield one of the types of ore: titanium, silicon, iron, tungsten, and others. Obviously, the more valuable ores are harder to find, so there is reward in going to the far reaches of the system in search of precious commodities.
The job board will be one of the primary ways that you are able to make money in the game. Through this you can get jobs like intercepting convoys, fighting off pirates, among other things. As a result, you will make your primary income as a mercenary, doing jobs on the side if you want.
The job board will not be available at the beginning, but will become available at the end of the main storyline. This is because you are technically in the Cat Navy, so you can’t really do jobs on the side.
Development of Feline Strike is approaching completion, and I would like to publish a time table so that you all know when important things will begin to happen.
Completion and Submission
Hopefully I will have development done by the end of November, when I will package the game up and get it off to Microsoft so it can be published. My target launch date on Windows 10 is Saturday, December 12th, but hopefully it will be published before then, if development can be expedited.
Development for the Android platform should begin as soon as some revenue is generated from the Windows 10 launch. It should be available in early 2016, hopefully by February, if bug fixes and stabilization of Windows 10 doesn’t slow the port.
In conclusion, most of the development is done and I will be focusing on marketing the game and getting it ready for the launch.
Welcome to the new Feline Strike website! Feline Strike is a mobile game soon to be launched on Windows 10.
In a galaxy far, far away, three superpowers rule the galaxy: the Cats, Dogs, and Opossums. They have lived with a fragile peace for many years, but now war has broken out between the Cats and the Opossums. You take the role of Nathanael Robbins, a young recruit in the Catish Navy. Follow his story as he fights massive Opossum fleets and takes part in dangerous missions. But his greatest enemy is from within, for the Catish government has been infiltrated.
Follow his mission as he not only fights the attacking Opossums, but tries to unravel the espionage within the Catish Spacefleet.