Its been a long time since I have posted here, but the reason is that I have been very bust working on other projects as well as making some HUGE changes to Feline Strike. Here is a first look at the new map system that will be coming soon.
Square versus Hexagonal Map
At first, square maps seem to be easer to deal with because it makes the math easy. The only problem is that someone can move a lot faster in the game if they simply move diagonally across the map. Hexagonal maps fix this. The distances are now equal navigating in either direction.
Thanks to Red Blob Game’s tutorial, working the math was not too difficult. Most of it is done for you in the tutorial, and it required little effort to convert the hex system. I didn’t have to change any of the storage information because the only thing that had to be changed was the rendering code.
That’s not the only thing that has changed. I’m also working on improved map animations and a selection system that lets you select a system and see information on that system. I want to also add an autopilot to navigate across multiple systems. Pretty cool, eh? All in good time.
Although I’m still actively working on it, the new map system will be much improved from the last version. I hope you will enjoy the new changes. Happy exploring!