Just released is the new version, 0.5.2, for the beta testers. This is the first version to be fully released for the beta testers since the suspension of the project over a year ago, and includes some small improvements over version 0.5.1.
- Improved AI allows the enemy ships to boost away when damaged, and make better decisions.
- Game now supports GamePads, joystick support is in the works.
- Simplified interface code, which means scrolling does not work; drag instead.
- Tweaked job board, but still not ready yet.
Merry Christmas everyone! Hope you all are doing well, as I am. Development on Feline Strike has gone slower than I wanted over the break, but it is still going. I am still confident in my early January deadline for development completion. We shall see.
Anyway, have a Merry Christmas and remember that He is the reason for the season.
As you can see, my proposed early December release date did not quite work out as I would have liked, as development is a little behind schedule. I am working as fast as is reasonably possible considering my relatively bust schedule.
What I have planned is a January release on Windows 10 for desktop and tablet, and maybe mobile if I can get it sufficiently tested by then. Then, and only then, will I begin ramping up the Android release. My projected release date is Friday, the 15th of January. This means that all major development must be finished by about the start of the year. This gives me about three weeks to get everything finished, which is something I am ready to do!